![]() ![]() Updated 30 June 2021: Pixar has released RenderMan for Blender alongside RenderMan 24 itself. The plugin will support both viewport rendering and final-quality output.Īn image from Pixar’s Soul featured in the online documentation for RenderMan for Blender 24. ![]() The official RenderMan for Blender plugin will also fully support RenderMan’s current RIS architecture, as well as RenderMan XPU, its new hybrid CPU/GPU rendering system.īlender artists will also be able to use all of the other new features in version 24, including Stylized Looks, the ILM-developed Lama layered material system, and new OSL pattern nodes. ![]() It will support the latest version of Blender – despite the wording on the image above, Pixar says that it will be supporting the 2.9 series releases. The new add-on puts the open-source software on the same footing as the other DCC tools with official Pixar-developed integration plugins: Maya, Houdini, Katana and Mari. Supports all of RenderMan’s latest features, including RIS and RenderMan XPU It’s still available on GitHub, but it hasn’t been updated for some time, and doesn’t support the newer features of either RenderMan or Blender itself. New official Pixar plugin supersedes previous community-developed toolsīlender has had RenderMan integrations in the past: not least PRMan for Blender, a semi-official add-on developed by a group of Pixar engineers, and released alongside RenderMan 20. The integration, which will be released alongside RenderMan 24, will support all of the heavyweight VFX and animation renderer’s latest features, including new CPU/GPU rendering system RenderMan XPU. Scroll down for news of the public release.īlender users will soon get their own official RenderMan plugin, Pixar has announced. Posted by Jim Thacker Pixar ships RenderMan for Blender ![]()
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